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Best fiends forever by seriously
Best fiends forever by seriously






best fiends forever by seriously

Q: What is the process behind creating each new level? How long does it take?Ī: We usually start designing a level by first looking at the gameplay elements we want to use in that level. However, when we nail one of these “Rube Goldberg” levels, it makes it all worth it! We often need to play our levels dozens of times to get the difficulty and the elements just right. Dynamite, for example, is great for those! Sometimes testing and balancing levels can occasionally be a bit repetitive.

best fiends forever by seriously

Q: What is your favorite part of designing and adding features to Best Fiends?Ī: One of our favorite aspects of level design is when the mechanics inspire us to combine gameplay elements in a way that produce a kind of “Rube Goldberg machine”-style of domino-effects. As people learn to play certain level shapes and find success with their techniques, adding only slight variations can give them a nice feeling of “familiar, but new.” The fact that new gameplay mechanics are introduced throughout the game does help with variation, but sometimes it’s also fun to return to an old mechanic that hasn’t been used in a while, and figure out some exciting new gameplay with it! On the other hand it can also be a positive experience for Best Fiends players. Eventually some of them will start to share certain similarities. Q: As a creator, what are the challenges that come with producing so many unique levels? Do you find it difficult to think of new ideas to differentiate each level?Ī: Differentiating all the levels can be a challenge, especially after creating thousands of them. It also speaks to the excitement and engagement of our fans, who eagerly await more levels to play! Reaching this milestone is a testament to the creativity and hard work from the Best Fiends team over the past five years of development. Q: What is the significance of reaching 2,000 levels?Ī: Reaching 2,000 levels was in no way an easy task.

#Best fiends forever by seriously how to#

To celebrate, Seriously ’s Game Design team is sharing their insights on creating the World of Minutia and even giving you some tips on how to beat some of those more difficult levels. The Fiends and Slugs are celebrating because Best Fiends has reached a huge milestone: 2,000 levels! That’s 2,000 fiendtastic adventures for you to embark on! With all of the different worlds on the main map, quests, and challenges, Best Fiends is a game you can play and enjoy forever…well almost.








Best fiends forever by seriously